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#include <iostream>

#include "Player.h"
#include "Gameboard.h"

using namespace std;

/*
 * Logic for a player to make one complete turn
 * @param gameboard [Gameboard] the gameboard this turn takes place on
 * @param player [Player] the player who is making this turn
 * @return [Boolean] this turn has ended the game
 */
int playerTurn(Gameboard& gameboard,Player& player) {
    gameboard.printGameboard();
    cout << player.getName() << "'s turn:" << endl;
    bool playerMoved = gameboard.playMove(player.getSymbol(),player.getMoveY(),player.getMoveX());
    while(playerMoved != true) {
        cout << player.getName() << " made an invalid move! Try again." << endl;
        playerMoved = gameboard.playMove(player.getSymbol(),player.getMoveY(),player.getMoveX());
    }
    int endGame = gameboard.checkWin(player.getPlayerID(),player.getSymbol());
    return endGame;
}

int main()
{
    // Initialize game
    cout << "Welcome to TicTacToe!" << endl << endl;

    // Initialize gameboard
    Gameboard gameboard;

    // Initialize players
    Player player1(1);
    Player player2(2);

    // Do gameloop
    int endGame = 0;
    while(!endGame) {
        endGame = playerTurn(gameboard,player1);

        if(endGame){break;}

        endGame = playerTurn(gameboard,player2);
    }

    // Print final gameboard
    gameboard.printGameboard();

    // Print winning player
    if(endGame == player1.getPlayerID()) {
        cout << player1.getName() << " Wins!" << endl;
    }
    if(endGame == player2.getPlayerID()) {
        cout << player2.getName() << " Wins!" << endl;
    }

    return 0;
}