#include "Player.h" Player::Player(int playerID) { _playerID = playerID; cout << "Enter Player " << playerID << "'s name:" << endl; cout << " > "; cin >> _name; cout << endl; cout << "Enter " << _name << "'s symbol:" << endl; cout << " > "; cin >> _symbol; cout << endl; } int Player::getPlayerID() { return _playerID; } string Player::getName() { return _name; } char Player::getSymbol() { return _symbol; } int Player::getMoveX() { int moveX = -1; while(moveX == -1) { cout << "Enter letter coordinate:" << endl; cout << " > "; string testMoveX; cin >> testMoveX; if(testMoveX == "A" || testMoveX == "a") { moveX = 1; } else if(testMoveX == "B" || testMoveX == "b") { moveX = 2; } else if(testMoveX == "C" || testMoveX == "c") { moveX = 3; } cout << endl; } return moveX; } int Player::getMoveY() { int moveY = -1; while(moveY == -1) { cout << "Enter number coordinate:" << endl; cout << " > "; string testMoveY; cin >> testMoveY; if(testMoveY == "1") { moveY = 1; } else if(testMoveY == "2") { moveY = 2; } else if(testMoveY == "3") { moveY = 3; } cout << endl; } return moveY; }